Tuesday, May 10, 2011

Week 6B


I do not own a Mac computer, and do not have the resources at the moment to create an audio commentary, and I'm going to get a poor grade on this assignment anyway, so I'll write out a short essay hitting all of the requirements.  Being against copyright infringement is a good excuse, too.

I do not really play video games anymore, but Zelda: Ocarina of Time, one of my favorites from years ago, stands out as doing pretty much everything right.  In the video posted, the first part of the Shadow Temple, the color plays a crucial part in creating the mood.  The Shadow Temple was a very dark, gloomy part of the game, meant to instill fear and loneliness into the player.  By using a very dark hue of colors, browns, blacks, greys, very little brightness in comparison to the rest of the game's world, and very saturated colors, the game designers create a very bleak and dead environment, which is the exact mood they aimed to portray in the dungeon.  In contrast, the character runs around with a very bright hue of colors, and really stands out against the dark and gloomy dungeon.

No comments:

Post a Comment